

Online multiplayer has two modes, deathmatch and co-op. In my Enterprise-D versus E match, I had to play the D, since if I picked the E, the computer would pick the E as well. This means you'll be unable to do stuff like recreate Khan and Kirk's classic fight from Star Trek II. Naturally it always spends as many as it can. Instead, the skirmish options only allow the player to choose how many points the AI can spend on its fleet.

There's no way to actually select the ships used by the AI. When I explored further, however, I realized that even this mode got screwed up. In my first game, for example, I really enjoyed pitting the Enterprise-D against the E. I was really looking forward to this because I wanted to recreate some classic match-ups. The game comes with a Skirmish mode that allows players to pit up to 16 ships on four teams against one another on a variety of maps. Ship AI is pretty decent, which is a necessity since their willingness to actually follow the player's orders is spotty at best. Then there are the instructions for using a cloaking device - which are nowhere to be found.
#STAR TREK LEGACY KEYBOARD CONTROLS PC#
Additionally, the instructions in the in-game tutorial weren't translated from the Xbox 360 version to the PC they tell the player to use the left stick and press the A button.
#STAR TREK LEGACY KEYBOARD CONTROLS MANUAL#
Both the instructions in the game and in the manual are flat-out wrong.

In addition to the general targeting and maneuvering woes, players will also have to use subsystem targeting. This means that one screw-up in an hour-long mission can send the player back to square one.Īnother delightful mission requires players to disable the engines on three specific Romulan transports during a battle with over 40 ships flying around. Players had better get used to frustration since there's no in-mission save or checkpoints. One insanely difficult mission where the player has to shoot down stellar fragments before they hit several planets is guaranteed to send most players screaming toward the Neutral Zone. When the game does try to present more elaborate scenarios, they're so badly designed and unbalanced that they're just frustrating rather than fun. Most involve blowing the crap out of a lot of Romulan ships until the game says you've won. The missions and combat situations in Legacy are just boring when they're not tear-out-your-hair frustrating. Most of Legacy's ships fall into the latter category.Įven this might have been overlooked had the battles been tactically interesting. There's slow, and then there's steering like a pregnant whale. In some sense this is true to the franchise as players are using the space equivalent of battleships, not fighters. It's incredibly hard to get a lock on the ship you actually want to target and it's impossible to actually lock the camera in place. That seemed to be the plan at least, because in practice this system barely works. Players control their ships from a third-person perspective and use the WASD keys to change their ship heading and the mouse to control camera movements. To start with, the controls are simply atrocious. The game starts to break down pretty rapidly after that.
